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<H2>Chapter List</H2>
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<A HREF="lists.html">Tables/Figures/Examples</A><BR><BR>
<B><A HREF="I.html">I: Introduction</A></B><BR>
&nbsp;&nbsp;<B><A HREF="1.html">1: Overview</A></B><BR>
<B><A HREF="II.html">II: Fundamentals</A></B><BR>
&nbsp;&nbsp;<B><A HREF="2.html">2: Iterators</A></B><BR>
&nbsp;&nbsp;<B><A HREF="3.html">3: Functions and Predicates</A></B><BR>
<B><A HREF="III.html">III: Containers</A></B><BR>
&nbsp;&nbsp;<B><A HREF="4.html">4: Container Classes</A></B><BR>
&nbsp;&nbsp;<B><A HREF="5.html">5: vector and vector&lt;bool&gt;</A></B><BR>
&nbsp;&nbsp;<B><A HREF="6.html">6: list</A></B><BR>
&nbsp;&nbsp;<B><A HREF="7.html">7: deque</A></B><BR>
&nbsp;&nbsp;<B><A HREF="8.html">8: set, multiset, and bitset</A></B><BR>
&nbsp;&nbsp;<B><A HREF="9.html">9: map and multimap</A></B><BR>
&nbsp;&nbsp;<B><A HREF="10.html">10: The Container Adaptors  stack and queue</A></B><BR>
&nbsp;&nbsp;<B><A HREF="11.html">11: The Container Adaptor priority queue</A></B><BR>
&nbsp;&nbsp;<B><A HREF="12.html">12: string</A></B><BR>
<B><A HREF="IV.html">IV: Algorithms</A></B><BR>
&nbsp;&nbsp;<B><A HREF="13.html">13: Generic Algorithms</A></B><BR>
&nbsp;&nbsp;<B><A HREF="14.html">14: Ordered Collection  Algorithms</A></B><BR>
<B><A HREF="V.html">V: Special Techniques</A></B><BR>
&nbsp;&nbsp;<B><A HREF="15.html">15: Using Allocators</A></B><BR>
&nbsp;&nbsp;<B><A HREF="16.html">16: Building Containers and Algorithms</A></B><BR>
&nbsp;&nbsp;<B><A HREF="17.html">17: The Traits Parameter</A></B><BR>
&nbsp;&nbsp;<B><A HREF="18.html">18: Exception Handling</A></B><BR>
<B><A HREF="VI.html">VI: Special Classes</A></B><BR>
&nbsp;&nbsp;<B><A HREF="19.html">19: auto_ptr</A></B><BR>
&nbsp;&nbsp;<B><A HREF="20.html">20: complex</A></B><BR>
&nbsp;&nbsp;<B><A HREF="21.html">21: numeric_limits</A></B><BR>
&nbsp;&nbsp;<B><A HREF="22.html">22: valarray</A></B><BR>
<B><A HREF="VII.html">VII: Locales</A></B><BR>
&nbsp;&nbsp;<B><A HREF="23.html">23: Internationalization and Localization</A></B><BR>
&nbsp;&nbsp;<B><A HREF="24.html">24: The C and C++ Locales</A></B><BR>
&nbsp;&nbsp;<B><A HREF="25.html">25: Facets</A></B><BR>
&nbsp;&nbsp;<B><A HREF="26.html">26: Building Your Own Facet Class</A></B><BR>
<B><A HREF="VIII.html">VIII: Iostreams</A></B><BR>
&nbsp;&nbsp;<B><A HREF="27.html">27: The Architecture of Iostreams</A></B><BR>
&nbsp;&nbsp;<B><A HREF="28.html">28: Formatted Input and Output</A></B><BR>
&nbsp;&nbsp;<B><A HREF="29.html">29: Error State of Streams</A></B><BR>
&nbsp;&nbsp;<B><A HREF="30.html">30: File Input and Output</A></B><BR>
&nbsp;&nbsp;<B><A HREF="31.html">31: Input and Output In Memory</A></B><BR>
&nbsp;&nbsp;<B><A HREF="32.html">32: Input and Output of User Types</A></B><BR>
&nbsp;&nbsp;<B><A HREF="33.html">33: Manipulators</A></B><BR>
&nbsp;&nbsp;<B><A HREF="34.html">34: Streams and Stream Buffers</A></B><BR>
&nbsp;&nbsp;<B><A HREF="35.html">35: Synchronizing Streams</A></B><BR>
&nbsp;&nbsp;<B><A HREF="36.html">36: Stream Storage for Private Use</A></B><BR>
&nbsp;&nbsp;<B><A HREF="37.html">37: Registration of Callback Functions</A></B><BR>
&nbsp;&nbsp;<B><A HREF="38.html">38: Creating New Stream Classes by Derivation</A></B><BR>
&nbsp;&nbsp;<B><A HREF="39.html">39: Stream Buffers</A></B><BR>
&nbsp;&nbsp;<B><A HREF="40.html">40: Defining A Code Conversion Facet</A></B><BR>
&nbsp;&nbsp;<B><A HREF="41.html">41: Defining Your Own Character Types</A></B><BR>
&nbsp;&nbsp;<B><A HREF="42.html">42: Imbuing Locales</A></B><BR>
&nbsp;&nbsp;<B><A HREF="43.html">43: Stream Iterators</A></B><BR>
&nbsp;&nbsp;<B><A HREF="44.html">44: Iostreams and Multithreading</A></B><BR>
&nbsp;&nbsp;<B><A HREF="45.html">45: Standard vs. Traditional Iostreams</A></B><BR>
&nbsp;&nbsp;<B><A HREF="46.html">46: Standard vs. Rogue Wave Iostreams</A></B><BR>

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